Name: Seraph, pl.Seraphs Scientific Name: Homo Seraphus
Average Height: Male: 198.12-223.52 cm (6'6"-7'4") Female: 182.88-208.28 cm (6'0"-6'10")
Average Weight: Male: 181.44-225.79 kg (400-500 lbs.) Female: 136.07-181.44 kg (300-400 lbs.)
Unique Traits: Until the age of fifteen or sixteen, the Seraphs seem to be any healthy, large bodied, athletic, and fit human. However, during a time, more or less a second puberty, the change is remarkable. After this "growth spurt", a term that scarcely does it justice, an average Seraph can run at speeds of 55 to 62 KPH, some running as fast as 105 KPH, albeit rarely and often not without incuring some form of injury. They are also able to easily lift three time their body weight, which is in turn double that of an average human. Low lighting also has no effect on their eyesight, reactions times of twenty milliseconds, and a form of telepathy, allowing them to fight with unprecedented teamwork. Physiological and mental instabilities are almost non-existant, and they can take about double the damage an average human can withstand, with triple the healing time as well. Over time and through training and experience, they can only increase their abilities, and of course as with all species, there are those that perform at above average rates.
Brief History: The Seraphs are a proud warrior people, with a tribal and clan based society. While they enjoy the ancient, do not mistake them for primatives. They in fact enjoy advanced and modern technology in their warfare and offworld adventures. At outward appearences, they are similar to the Mandalorians, but once one delves deeper, the differences become clear. For one, they do not believe in letting their military or warriors becoming mercenary, for this takes away from the people as a whole. They also do not believe in many leaving the homeworld, as this takes away from the people. While combat and war are expressions of one's self and one's people, they believe that it must be applied only when necesarry. However, they will protect those that can not protect themselves without hesitation, nor will they hesistate to fight evil. They in fact have a history of fighting alongside and serving the Jedi.
They take the Force as a natural aspect of life, and not a religious item as do many others, such as the Jedi and Sith. Rather, their religion is a multiple God pantheon, with several Gods and Goddess' representing various aspects of life. They take time, morning, midday, and night to give worship to these gods, often choosing a specific deity to be the focus of their devotion. They believe in a code of honor, which is strictly defined, and yet allows moments of open interpretation. As mentioned above, they appear for all intents and purposes, human, albeit with major physical, and thus ability, differences.
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Their home system...
System Info
Name: Agoge System
Agoge
Classification: A5IV Star
Satelllites: 25 gas mining facilities, 5 antimatter production facilities
Athenry
Radius: 10,893 km
Orbital Period: 0.6 Standard Years
Day Length: 25.6 Standard Hours
Atmospheric Pressure: 16.17 Standard Atmosperes
Surface Temprature: 354 Celsius
Surface Gravity: 5.0 G
Satellites: 23
Description: A unusually large terrestial world, Athenry has a dense atmosphere of nitrogen and helium, with a surface composition of alkaline basalts. Although plentiful of metal and mineral deposits, its scorching hot surface, dense atmosphere, and unpredictable seismic and volcanic activity on both day and night side, has impeded all mining efforts. In the ancient times, during the migration of the Taung to the system, a small scouting party attempted to land on the planet but the ship burned up on entry. After a few decades of colonization on Seraphim and the development of their religion, the Deralians came to believe Athenry was where their dead spirits went, to fight for eternity before an audience of the gods and their greatest warriors.
Xerxes
Radius: 74,612
Orbital Period: 3.3 Standard Years
Day Length: 8.8 Standard Hours
Satellites: 90
Description: A hydrogen-helium gas giant, it is unique in its striking crimson color, which is caused by the light of ionized hydrogen filtering through an upper cloud deck of sodium, and its large rock ring around its equator and even larger ice ring around its polar axis. The ionization of the hydrogen is still unexplained, but its mass and high temprature sugggests it could in fact be a brown dwarf, a gas giant that has gained enough mass to nearly ignite into a star. Its large gravity well keeps a distance between its neighboring planets, attributing to Athenry's close distance to Agoge, and also accelerates its orbit, attributing to its lightning fact orbit in comparison to neighboring gas giant Paladin.
Paladin
Population: 4,300 (miners)
Radius: 74,333 km
Orbital Period: 52.8 Standard Years
Day Length: 105 Standard Hours
Satellites: 120
Description: A hydrogen-helium gas giant, it is a major helium mining location.
Arcturus Asteroid Belt
Seraphim
Population: 12 billion
Population (Orbital Cities): 8 billion (Over four stations)
Lunar Population-
Talisman
Population: 450 million
Celest
Population: 4.5 billion
Aphrosia
Population: 50 million
Calypso
Population: 300 (researchers)
Radius: 8,892 km
Orbital Period: 1 Standard Year
Day Length: 26 Standard Hours
Atmospheric Pressure: 1 Standard Atmospheres
Surface Temprature: 56 Celsius
Surface Gravity: 1 G
Satellites: 4
Description: The capital of the system, Seraphim is unique in that its atmospheric ozone shifts the light of its blue star into the white specturm most planets encounter, with sunsets giving striking displays of purple, blue, and red. Out of the four moons that orbit them, three of them are habitable and populated. Another unique feature is its ice ring around the equator.
Perseus Asteroid Belt
Capricorn
Population: 3.4 billion
Radius: 3,402 km
Orbital Period: 1.88 Standard Years
Day Length: 24.6 Standard Hours
Atmospheric Pressure: 0.98 Atmospheres
Surface Temprature: 56 Celsius
Surface Gravity: 0.95 G
Satellites: 6
Description: Considered Seraphim's little brother, Capricorn was colonized when the Deralians began their first intersystem space exploration, the native sentients being wiped out in the process, It was named after Capricorn, one of the gods in Seraph relgion who was the God of Protection.
Antarea
Population: 1.6 billion
Radius: 6,425 km
Orbital Period: 2 Standard Years
Day Length: 23.4 Standard Hours
Atmospheric Pressure: 1 Atmospheres
Surface Temprature: 48 Celsius
Surface Gravity: 0.9 G
Satellites: 3
Description: A world devided, aside from brief periods between 4,225 and 3,500 BBY and 2,000 to 1,000 BBY...this world has never truely been united. Several ethnic groups, mainly the Taurians, Larissans, the dominating Antareans, and a tribal group of Seraphs, all fight for control of the planet.
Cerberus
Population (Lunar Colonies): 507,700
Radius: 10,893 km
Orbital Period: 0.6 Standard Years
Day Length: 25.6 Standard Hours
Atmospheric Pressure: 16.17 Standard Atmospheres
Surface Temprature: 354 Celsius
Surface Gravity: 5.0 G
Satellites: 47
Description: A gas giant composed of helium and nitrogen, with several cloud banks of Tibanna Gas, Cerberus has had its major satellites colonized, and is the locations of several mining operations and hostile enviroment training exercises.
Hana
Population: 37 million
Radius: 6,823
Orbital Period: 1.5 Standard Years
Day Length: 37.2 Standard Hours
Atmospheric Pressure: 1.01 Standard Atmospheres
Surface Temprature: 58 Celsius
Surface Gravity: 0.89 G
Satellites: 2
Description: A terrestial world, Hana is a farming planet, helping to establish a strong reserve of food for use in case of an emergency throughout the system as well as supply several other systems in the region. It's most unique attribute, which is the main reason its role exists, is that is orbite and ozone composition lend to two full crop seasons, rather most worlds which have only one. Hana is in a constant state of spring and summer, and slight fall for the harvest periods. Righly so, it is named after Hana, the Seraph goddess of fertility.
Taraq
Radius: 3,212 km
Orbital Period: 129.9 Standard Years
Day Length: 63.9 Standard Hours
Atmospheric Pressure: 0.02 Standard Atmospheres
Surface Temprature: -203 Celsius
Surface Gravity: 0.2 G
Satellites: 1
Description: With a light atmosphere of xenon and krypton, and a surface composed of water ice and iron oxides with cryovolcanic plumes of potassium aroun the equator, the only remarkable aspect of Taraq is its deuterium deposits that are frozen away in its glacial poles. However, as mining of said deposits are difficult and time consuming, the mines on the planet are shut down, and maintained in an operational status by droid crews for emergency use, and have been that way since the Great Sith War.
Perethene
Radius: 6,694 km
Orbital Period: 12 Standard Years
Day Length: 59.7 Standard Hours
Atmospheric Pressure: 1.19 Standard Atmospheres
Surface Temprature: -178 Celsius
Surface Gravity: 1.16 G
Satellites: 0
Description: A chilly planet, with an atmosphere of carbon dioxide and nitrogen and a frozen surface composed mainly of light titanium and aluminum oxides, it is notable in its high amount of heavy and rare metal deposits, howevere the cold and unpredictable weather has halted any mining efforts.
Xena Ice Belt
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Helmet: Made of titanium-dursteel-phrik alloy and contains features such as a heads up display, which can identify equipment and display information when picked up by the wearer. The helmet also includes air filters, an air supply for EVA, thermal and motion sensors, communications, solar-powered lighting, and imaging and video gear. It can also house an AI unit, and can also use a direct neural interface system should the wearer have neural implants.
Titanium Alloy Outer Shell: The outer shell of the armor is comprised of a fairly thick titanium-durasteel-phrik alloy. This plating covers the chest, arms, hip, legs, calfs, feet, and hands.
Titanium Nanocomposite Bodysuit: Stuck between the external armor and internal padding is a thick black armored bodysuit. The suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-phrik alloy, making it strong and yet very flexible. It serves as an extra layer of protection from ballistic and melee attacks.
Their unique armor...
Hydrostatic Gel: Underneath the armored bodysuit is a gel-filled later. This gel layer regulates the temperature of the suit and can reactively change its density to conform to the wearer's shape, with temprature controlled through a moisture absorbing cloth jumpsuit underneath the gel. The gel can be pressurized to various levels should the wearer be subjects to high G forces ro a high velocity impact.
Reactive Metal Liquid Crystal Layer: Liquid crystal forms the inner structure of the suit. This reactive metal increases the strength, reaction time, mobility, speed, and all around physical perfomance of the wearer. The suit will support an AI should it be connected, and is knitted together at a molecular level, fitted between the outer plats and inner gel padding.
Magnetic Weapon Holder Strips: Small yet powerful magnets placed on the legs, waist, and back allow the wearer to hold any equipment with a magnetic property. The boots also have magnet systems that allow the wearer to stay attached to metal surfaces while in zero G enviroments.
Shields: The armor has the ability to be equiped with shields.
Pressue Seal: A component of the armor system, the pressure seal keeps the armor airtight, underwater or in space. The seal is very strong and will only break under extreme circumstanced.
Automatic Biofoam Injectors: An integral part of the system to keep the wearer functioning in battle, biofoam is in fact a bacta gel that is used to fill and seal a wound automatically, and also to treat any infection that may occur because of such a wound. The process is extremely painful and only a temporary solution, as medical attention must evenatually be sought.
Fusion Reactor: A very small but powerful fusion reactor is built within the armor and provides the power to the suit.
Force Multiplying Circuits: Located throughout the armor, these systems boost the force applied by the wearer.
Reactive Circuits: Located throughout the armor, these systems amplify the wearer's reaction time.
Power Supply Control Unit: Controls the power supply of the armor.